
Project description:
Over the last several years, the cloth simulation research made a
big stride in the numerical stability and the realistic animation of
a fabric patch or a simple toga like cloth. However, real garment
that we wear everyday is far more complicated than a fabric patch.
I’ve been working on a realistic garment simulation that
demonstrates sharp creases, seams, buttons, and multi-layered
clothing using the new contact model and implicit constraint
techniques. Recent result from implicit constraint research has been
successfully applied to simulate the sharp crease and its torsional
and bending rigidity along the ridge of an iron-pressed cloth.
Publications:
Min-Hyung Choi,
Min Hong, Samuel Welch, “Modeling and Simulation of Sharp Creases,”
Sketch, ACM SIGGRAPH 04, July 2004 PDF
BiBTeX
Videos
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