Collision

 

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Project description:  The deformation modeling should be designed in the broad contexts of a simulation system, interaction, and usability. While many important breakthroughs have been made in modeling the deformation of a single soft body to pre-defined external forces, the simulation of isolated deformable objects has few practical applications especially in the virtual surgery. The interaction between a soft tissue and surrounding bodies (surgical instruments, bones, other soft tissues, fluids, etc.) is very complicated since they are highly deformable under contacts. We have led the development of a constraint-based contact model between deformable objects using a finite element method and nonlinear optimization. In contrast to the existing penalty force based method, our constraint based contact model guarantees tight error bound at the contact regions and maintaining hard constraints without overshoot or oscillation at the boundaries. New techniques in active constraint management and reducing the overhead of modifying the active constraint set are investigated to further optimize the system. In addition, we have developed a fast and robust collision detection and resolution scheme for deformable objects using a new enhanced spherical implicit surface hierarchy. It extends the hierarchical spherical surface to the sub-divided triangle level adaptively to detect and resolve collisions within a tight error bound. It is designed to handle massive collisions at a given iteration step so its applicability is wide across variety of deformable structures as long as their surface is meshed with triangles.

 

Publications:

Sunwha Jung, Min Hong, Min-Hyung Choi, “An Adaptive Collision Detection and Resolution for Deformable Objects Using Spherical Implicit Surface”, Proceedings of International Conference on Computational Science Visualization and Virtual Reality, June 2005 PDF BiBTeX

Videos 

Piling Cloth

 

Min Hong, Min-Hyung Choi, Chris Lee, “Constraint-based Contact Analysis between Deformable Tissue Structures for Surgical Simulation in Virtual Environment”, Proceedings of International Conference on Computational Science Visualization and Virtual Reality, June 2004 
Also published in Springer-Verlag Lecture Notes in Computer Science, Vol. 3037, pp. 300-308.
PDF BiBTeX

Videos 

Cylinder

 

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