Project
description:
Many interactive graphical applications incorporate
direct manipulation as a dominant interaction method
for configuring and arranging graphical objects.
Emerging applications in 3D virtual environments,
such as scene setup, object assembly, and posing a
virtual character, require more sophisticated yet
natural manipulation schemes. Traditional
manipulation techniques that employ forward
kinematics or other direct manipulation of objects’
state do not provide convenient control of complex
object configurations. As 3D virtual environment
applications mature, the creation and arrangement of
realistic scenes cluttered with large numbers of
objects, many of them in contact, remains a
significant challenge.
This work was motivated by the observation that
existing approaches fail to support collision
detection and penetration avoidance, which ensure
physically plausible object behavior during
manipulation. Furthermore, previous approaches are
not fast enough to be used interactively or
compromise with reduced coordinate system that
limits the flexibility and scalability. A
geometrically aware object manipulation system that
enforces both kinematic and geometric constraints
can make complex scene creation and character
manipulation substantially easier and less tedious.
Publications:
Min-Hyung Choi, James F. Cremer, Geometrically-Aware
Interactive Object Manipulation, The Journal of
Eurographics Computer Graphics Forum. Vol. 19, No.
1, pp. 65 - 76, 2000
PDF
BiBTex
Min-Hyung Choi, James F. Cremer, Interactive
Manipulation of Articulated Objects with Geometry
Awareness, Proceedings of the IEEE International
Conference of Robotics and Automation (ICRA), April
1999
PDF
BiBTex