Project
description:
Surgical simulation in virtual environments holds
great promise for training future surgeons in common
techniques, as well as all surgeons in new
methodologies. Surgical simulations would allow
surgeons to practice techniques numerous times
without the cost and limitations of cadaver-based
models or ethical problems of using real patients.
Variations could be explored on identical virtual
models so that they could be evaluated effectively.
We have developed a prototype cornea virtual surgery
system and functional anatomy visualization using
FEM based deformation model and adaptive constraint
techniques. One of the challenging problems in
surgical simulation is to reduce the computational
cost to achieve interactive refresh rates for both
haptic and visualization devices, while maintaining
reasonable behavioral realism. Since human organs
are predominantly based on water, they preserve
overall volume during deformation. Therefore,
representing the volume-preserved behavior in
dynamic system is essential to deliver realistic
organ reaction in surgical simulation. We have
developed a novel method to model human organs with
volume preservation that keeps the material
properties intact and requires virtually no
additional computation to address both computational
efficiency and visual realism. Our method
incorporates an implicit volume constraint on a
simple mass-spring system. Fast and robust volume
preservation is also essential to achieve the
realistic simulation of human muscle structure
Publications:
Min Hong,
Sunhwa Jung, Min Choi, and Samuel Welch, Fast Volume
Preservation for Realistic Muscle Deformation, Proceedings of the ACM SIGGRAPH 2005 Sketches,
August 2005 PDF
BiBTeX
Videos
Movie
Sunwha
Jung, Min Hong, Min-Hyung Choi,
“Volume-Preserved Human Organs for Surgical Simulation,” Proceedings of
the Central European Multimedia and Virtual Reality Conference (CEMVRC 05),
June 2005 PDF
BiBTeX
Videos
Simulation1:
A stomach model deforms responding to sphere's touch on its neck.
Simulation2:
A stomach model deforms responding to sphere's touch on its top.
Simulation3:
A stomach model deforms responding to sphere's touch on its top.
Simulation4:
A liver model deforms responding to sphere's touch on its top.